Please note: There is a more advanced version of this program available here.
The program I am uploading here is called VerletOrigami.
I'm using a basic verlet physics engine to simulate a ball and strut model of a pre-creased, rigid piece of paper.
The paper has been pre-creased for a paper plane, and the simulation will "fold" the paper into a paper airplane in front of your eyes, demonstrating the viability of using verlet physics to simulate a piece of paper.
Left mouse button + drag will orbit the camera around the cursor.
Right mouse button + drag will pan the camera anchored around the cursor.
Mouse wheel will move the camera forward or back.
Esc will close the program.