Left mouse button + drag will orbit the camera around the cursor.
Right mouse button + drag will pan the camera anchored around the cursor.
Mouse wheel will move the camera forward or back.
Esc will close the program.
I built this because it uses a basic AI team architecture I've wanted to try out in a simple ball game simulation. The AI architecture describes the concept of a team assigning roles to players, which in turn are implemented in terms of a basic reportoire of actions. The architecture is described in some more detail in the readme file.
Ball game simulation
Verlet Origami
Please note: There is a more advanced version of this program available here.
The program I am uploading here is called VerletOrigami.
I'm using a basic verlet physics engine to simulate a ball and strut model of a pre-creased, rigid piece of paper.
The paper has been pre-creased for a paper plane, and the simulation will "fold" the paper into a paper airplane in front of your eyes, demonstrating the viability of using verlet physics to simulate a piece of paper.
Screenshots:
Left mouse button + drag will orbit the camera around the cursor.
Right mouse button + drag will pan the camera anchored around the cursor.
Mouse wheel will move the camera forward or back.
Esc will close the program.
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