Left mouse button + drag will orbit the camera around the cursor.
Right mouse button + drag will pan the camera anchored around the cursor.
Mouse wheel will move the camera forward or back.
Esc will close the program.
I built this because it uses a basic AI team architecture I've wanted to try out in a simple ball game simulation. The AI architecture describes the concept of a team assigning roles to players, which in turn are implemented in terms of a basic reportoire of actions. The architecture is described in some more detail in the readme file.